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Bibliography | Lessons Learned | Game Generation | Quiz
Research | Ria's Folly | Hotlist Making Online GamesBarsalou, L. W. 1999. Language comprehension: Archival memory or preparation for situated action. Discourse Process. 28 (1999), 61-80.
Bereiter, C. and Scardamalia, M. 1993. Surpassing Ourselves: An Inquiry into the Nature and Implications of Expertise. Open Court, Chicago.
DiSessa, A. A. 2000. Changing Minds.MIT Press, Cambridge, MA.
Gee, J. P. 2003. What Video Games Have to Teach Us About Learning and Literacy. ACM Computers in Entertainment. 1(October, 2003) 1.
Glenberg, A. M and Robertson, D. A. 1999. Indexical understanding of Instruction. Discourse Process. 28 (1999), 1-26.
Kafai, Yasmin B. . "The Educational Potential of Electronic Games: ." 2001. UCLA K•I•D•S. 2 Jan 2007 <http://culturalpolicy.uchicago.edu/conf2001/papers/kafai.html>.
Prensky, Marc. 2001. Digital Game-Based Learning. McGraw-Hill, New York, NY.
Wenger, e., McDermott, R. and Snyder, W. M. 2002. Cultivating Communities of Practice. Harvard Business School Press, Cambridge, MA.
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